the photoshooter's journey from taking to making

UNBOUND BY REALITY

It's A Mall World, After All: iphone panoramics make good design tools, but they ain't about realism.

It’s A Mall World, After All: iPhone panoramics make good design tools, but they ain’t about realism.

By MICHAEL PERKINS

PANORAMAS WERE DEVELOPED IN PAINTING, AND LATER IN PHOTOGRAPHY, to alter, not capture, reality. This is one of those man-over-nature struggles that thrilled 19th-century brainiacs. Consider: both mediums are hemmed in by physical limits. The frame can only be so big. The wall can only go so wide. Sadder still, there are limits to the width of human vision, which is why our neck swivels from side to side, giving us the ability to tilt our head attentively when our wives whisper something pertinent to us during the third act of The Barber Of Seville.

So, panos were a fascinating fakery from the start, an attempt to compensate for our limited senses and the cramped confines of the frame, providing no less a warp of reality than a kaleidoscope or 3-d. They were great for showing the broad sweep of the Battle of Gettyburg or the entire breadth of the Coney Island Boardwalk, but the emphasis, historically, was always on closely simulating reality, in that objects were photographed in their natural proportions from left to right and focus was always pinsharp from near objects to the horizon. In other words, “real” phoniness instead of exaggerated phoniness (huh?).

Old school: a panoramic plate camera from the 1800's.

Old school: a panoramic plate camera from the 1800’s.

Now, however, with self-stitching panoramic software in phone cameras, we have a process that actually accentuates unreality, and that can be interesting. Ideally, to take a pano, you must sweep the camera slowly from left to right during the exposure. Now, this would result in a “realistic” perspective, if you could maintain constantly smooth motion and a uniform distance from your subject all the way across, which is impossible unless you’re seated on a dolly and being pushed along a track by four of your friends. So much for reality.

So, what you’re forced to do instead is to twist your body left, remain standing in one place, and be the central pivot point while you pan across yourself until you get all the way to the right. Imagine your body to be a hinge and your arms to be a swinging gate.This creates a crazy amount of spatial distortion not unlike a fisheye effect, and that is my point. Play to that weakness and make it a strength. Leave reality behind and look for patterns, your own abstract designs, in other words, improvements on reality. Panoramas aren’t tools for map-makers. You’re not going to hang your images like tapestries across the east wall of the capitol rotunda. So have some fun doing what reality won’t allow.

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