A GAME OF INCHES
By MICHAEL PERKINS
PHOTOGRAPHERS PROGRESS FROM WHAT I CALL SNAPSHOT MENTALITY TO “CONTACT SHEET” MENTALITY as we move from eager beginners to seasoned shooters. Many of the transitional behaviors are familiar: we actually learn what our cameras can do, we begin to pre-visualize shots, we avoid 9 out of the 10 most common errors, etc. However, one of the vestiges of snapshot mentality that lingers a while is the tendency to “settle”, to be, in effect, grateful that our snap resulted in any kind of a shot, then moving too quickly on to the next subject. It’s a little like marrying the first boy that ever asked you out, and it can prevent your hanging around long enough to go beyond getting “a” shot to land “the” shot.
In snapshot mentality, we’re grateful we got anything. Oh, good, it came out. In contact sheet mentality, we look for as many ways to visualize something as possible, like the film guys who shot ten rolls to get three pictures, seeing all their possibilities laid side-by-side on a contact sheet. The film guys stood in the batter’s box long enough to make a home run out one of all those pitched balls. With the snapshot guy, however, it’s make-or-break on a single take. I don’t like the odds. My corollary to the adage always be shooting would be always shoot more.
All of which is to plead with you to please, please over-shoot, especially with dynamic light conditions that can change dramatically from second to second. In the shot at the top, I was contending with speedily rolling overcast, the kind of sun-clouds-sun rotation that happens when a brief rain shower rolls through. My story was simply: it’s early morning and it just rained. This first shot got these basics across, and, if I were thinking like a snapshot photographer, I would have rejoiced that I nailed the composition and quit while I was ahead. However, something told me to wait, and sure enough, a brighter patch of sunshine, just a minute later, gave me a color boost that popped the page much more effectively. Same settings, same composition. The one variable: the patience to play what is, for shooters, a game of inches. A small difference. But a difference, nonetheless.
And that’s what these little blurbs are. Not examples of groundbreaking art, just illustrations of the different ways to approach a problem. Digital shooting is cheap shooting, nearly free most of the time. Shouldn’t we, then, give ourselves at least as many editing choices as film guys who shot rolls of “maybes” at great expense, in search of their “yeses”? Hmm?