PALLBEARING FOR HDR
By MICHAEL PERKINS
MANY OF THE TECHNOLOGICAL ADVANCES IN PHOTOGRAPHY, over the centuries, have been made as specific remedies to the limits of either cameras or recording media. Lenses and films were made faster, sharper, or more accurate because photographers were thwarted by the cramped parameters of the media. Such a cycle of malady-and-cure creates temporary and manic convulsions, fads if you like, along with solid, permanent improvements. Sometimes, as in the case of the now declining technique known as High Dynamic Range, or HDR, it’s easy to confuse a quick fix for a permanent one.
To review, HDR was an attempt to compensate for the limited range of light recorded by first-generation digital sensors, which effectively “read” extreme highlights or shadows, but were spotty in the mid-ranges, delivering only a portion of what the eye could detect. The solution was to take a bracket of anywhere from three to seven frames over a wide exposure range (grab your tripod, kids), then blend them, via software, to more consistently even out all values for a “balanced” or “natural” view. The other side-benefit of the process was a drastic amplification in detail.
HDR was immediately praised as having helped the photographer hurdle the last remaining barrier between the camera and real life. It quickly muscled its way into everything from amateur landscapes to commercial real estate, conferring prophet (profit?) status on authors like Trey Radcliffe, who soared to best-selling fame with books brimming with hyperbolic color and iridescent textures, every hobnail and brick in his goth HDR cathedrals registering the same, loud detail.
And that sameness, eventually, became the problem. Every part of every picture was now shouting. In the hands of many, HDR did not make images evenly modest: it made them uniformly garish. Too many HDR pictures were overripe, overcooked, as if the world were awash in day-glo gravy. Worse, the technique couldn’t work with live subjects or hand-held shots. Worse yet, in-camera HDR simulators in DSLRs and phone apps were virtually useless. Finally, if you actually liked photographing, you know, actual people, HDR made human flesh look like wet liver inside a tanning booth.
In the end, the problem HDR was created to address actually resolved itself, with second-gen camera sensors finally performing better along a wider range of light, delivering more even exposures right out of the camera. More importantly, photographers fell back in love with shadow, understatement, and mystery, satisfied that you don’t have to show everything to see everything. So, rest in peace, HDR. There now are better ways to keep it real.