the photoshooter's journey from taking to making

Posts tagged “3D

ADVENTURES IN THE REEL WORLD

 

Model “A”, the first version of the classic View-Master viewer (1939), which originally opened like a clamshell for loading of the picture reel. The scene change lever (with wire spring attached) is on the inside back of the unit.

By MICHAEL PERKINS (author of the new image collection FIAT LUX, available now from NormalEye Press)

 

IN 1939, THIS STRANGE CLAMSHELL-SHAPED OBJECT sneaked onto the photographic market as a souvenir of the New York World’s Fair, offering itself as a thoroughly modern version of the 19th-century stereopticon. Instead of a rectangular card, the gizmo contained a disc, inside of which were sandwiched seven matching pairs of color transparencies, one for each eye of a stereoscopically-abled human, and which, when held up to any light source, allowed the brain to blend the two slightly different versions of the subject into a convincing illusion of depth. Model “A” of the contraption, called a “View-Master” by its inventors, would, over the next eight year, allow armchair adventurers to travel the world without leaving their living rooms, seeing in each reel, as the advertisement went, “seven more wonders of the world.”

At this writing (December 2020), those ubiquitous little discs, about 1.5 billion of them so far, could easily circle said globe several dozen times, with the View-Master brand growing over the generations to include lighted viewers, talking viewers, models shaped like Mickey Mouse, Batman and Barbie, both two and three-dimensional projectors, study guides for surgical anatomy, sighting practice for WWII fighter pilots, and, by the second decade of the 21st century, even virtual reality headpieces linked to phone app content. The brainchild of postcard magnate Edwin Mayer and photographer William Gruber grew from primarily scenic travel titles sold in serious camera shops to one of the biggest purveyors of affordable kiddie entertainment, starting with View-Master’s first contract with Disney in the 1950’s and continuing with every major cartoon and movie tie-in since then, marketed mostly through major toy chains.

Over the years, the company passed through the hands of several corporations, from the original Sawyer’s optical company to GAF, then Mattel, Fisher-Price, and other firms major and minor. The venture into virtual reality of recent years, sadly, seems to have spelled the end for the product, which is, alas, finally too slow and low-tech for the world of 2020. As recently as last year, there was talk (and only talk) of a feature film based on VM, based on the proposition that, as with The Lego Movie, every classic toy has a big-screen blockbuster lurking inside it, if only you look hard enough. Turns out…no.

But I must shed at least a quiet tear at View-Master’s demise, given that it was the product’s seductively scenic “packets” that initially excited me about the idea of making my own pictures. Those cramped little squares taught me a lot about what to include or exclude in a composition for minimum clutter and maximum narrative impact. Decades later, I even managed to scavenge a View-Master stereo camera (yes, there were such things) and a Stereo-Matic 500 projector, allowing me to come full circle, both shooting and projecting my own reels in 3-D (thus pre-paying my Geek Insurance for the next foreseeable lifetime). More importantly, the dozens of VM shooters (most of them uncredited in their lifetimes) who covered everything from the Grand Canyon to the moon landing over 81 years informed the way I approach the very idea of photography. The lessons were simple; make something beautiful; tell a story; and keep looking around the next corner, for, who knows, seven more wonders of the world.

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SHOTS AREN’T SEEDS

By MICHAEL PERKINS

I AM TRULY THANKFUL FOR MY PHOTOGRAPHIC FAILURES. And it’s right that I have a benevolent attitude toward the pictures I’ve muffed, since there are so many of them. As a photographer, you pray for the kind of analytical ruthlessness that you need to separate wheat from chaff and label your duds as duds….no excuses, no explanations, no magical thinking that, left in a drawer long enough, these rotten seeds will someday bloom into roses. Once you can call your own stuff worthless, you’re truly on the road toward making something….well, less so.

I have just spent a week giving the (overdue) pink slip to my last and largest remaining archive of really, really bad pictures from the twilight of the film era, about 400 35mm slides that I have been hauling around the globe since the late ’90’s, and none of which, surprisingly, have blossomed into masterpieces since the last three times I pulled them out, shrieked, and sealed them back behind brick walls. Funny how that happens.

The (somewhat less than) MIghty Argus 3D film camera of the late '90's. shown here with its print viewer. Jealous?

The (somewhat less than) Mighty Argus 3D film camera of the late ’90’s. shown here with its print viewer. Jealous?

This errant tonnage represents my first attempts with 3D photography, which involves a huge learning curve, not to mention a pound and a half of heavy-duty study. At the time I began this journey, very few stereoscopic cameras were available for sale, and the ones that produced the effect the best were also the most technically limited. The Argus/Loreo 3D, my toy of choice, was, in fact, a point-and-shoot 35mm with only two apertures, since the additional depth of field at f/11 and f/18 produced the best stereo illusion. The Argus was  produced to create 4 x 6 prints (which you actually had to pay to have printed, remember), each featuring two side-by-side images viewed through a prism holder. It was not intended for high-end art use, since the lenses were frozen at 1/100, there were no additional optics available, and a usable result could only be achieved outdoors, in full daylight.

Worse, I stubbornly decided to shoot slide film in the thing, thus creating a whole separate set of problems for myself. First, were processors supposed to produce both images in the same slide? Well, sure, yeah, they could do that, but how was I going to view them? No worries! Turns out that other fools like me had also shot so-called “half-frame” stereo slides over the decades, and some of the viewers made to serve them were still on Ebay. Of course, I was shooting daylight slide film at 100 ASA in all conditions, and I didn’t yet know enough (or have enough money) to instruct processors on how to “push” the slide film an extra stop or two just to make them a trice lighter, so most of my shots were murky mysteries even Sherlock Holmes couldn’t decipher.

Worse, anyone shooting stereo must learn to compose for the depth effect, something you can only master by taking lots of lousy pictures (I did) or agreeing to take pictures of boring garbage just to attain said effect (did that, too). Add to this that you only had half of a 35mm frame in which to compose and you start to see what a raging success the whole enterprise was destined to be. At one point, I even went so far as to slice the twin images apart, re-jigger them in super-wide slide mounts, find an antediluvian projector that projected those kinds of slides ($$$), then search the globe again for viewing glasses that would allow me to see the projected slides in 3-d. Getting tired yet?

So, farewell to scads of badly composed, boring and unviewable slides, a grim reminder of how expensive and unwieldy large projects were in the film era. Post-script: I eventually thrived by learning to make my own View-Master reels (still expensive and work-intensive, but there’s a reason the format has been around nearly seventy years). At least the entire fiasco finally made a real editor out of me, teaching me a most valuable mantra: bad is bad is bad is bad. Some seeds will never become roses.


A BOX FULL OF ALMOSTS

Shooting for 3D (top image) often cost me a lot of composition space, forcing me to frame in a narrow vertical range, but learning to frame my message in those cramped quarters taught me better how to draw the viewer “in deep” when composing flat 2D images.

By MICHAEL PERKINS

I RECENTLY SPENT AN ANGUISHED AFTERNOON sifting through a box of prints that I shot from about 1998 through 2002, a small part of my amateur work overall, but a particularly frustrating batch of images to revisit. Even given the high number of shots of any kind that one has to take to get a small yield of cherished images, the number of “keepers” from this period is remarkably low. It is a large box of almosts, a warehouse of near misses. Still, I felt that I needed to spend some “quality time” (strange phrase) mentally cataloguing everything that went wrong. I could have used a stiff drink.

One reason that the failure rate on these pictures was so high was because the pictures, all of them stereoscopic, were taken with one of the only cameras available for taking such shots at the time. The Argus 3D was an extremely limited film-based point-and-shoot which had been introduced for the sole purpose of producing cheap prints that could be developed by any vendor with conventional processing. The resulting 4×6 prints from the Argus were not the red-green anaglyph shots requiring the infamous cardboard glasses to decipher their overlaid images. but single prints made up of  two side-by-side half-frame images in full color, which could later be inserted into an accompanying split-glass viewer that came with the camera.

The 3D effect was, in fact, quite striking, but the modest camera exacted a price for producing this little miracle. Since stereo works more dramatically at longer focal lengths, only shots made at f/11 or f/16 were offered on the Argus, which also had a fixed shutter speed and could not accommodate films rated higher than ASA 100. As for better 3D cameras, most available in the late ’90’s were dusty old relics from the late ’40’s and ’50’s, meaning that any hobbyist interested in stereo photography had to pretty much accept the built-in limitations of the rigs that were available. As a result, I had only basic control over exposure; light flares would invariably create huge streaks on one of the two angled lenses, creating a headache-y “flicker” in the viewing of the final print; and, worst of all, you had to compose every shot in vertical orientation, regardless of subject, in half the width in which you normally worked.

Worse for the artistic aspect of the project,  I seem to have been sucked into the vortex that traps most shooters when learning a new technique; that is, I began to shoot for the effect. It seems to have been irrelevant whether I was shooting a bouquet of roses or a pile of debris, so long as I achieved the “eye-poke” gimmick popping out of the edge of the frame. Object (and objectives) became completely sidelined in my attempts to either “wow” the viewer or overcome the strictures of the camera itself. The whole carton of prints from this period seems to be a chronicle of a man who has lost his way and is too stubborn to ask directions. And of the few technically acceptable images in this cluster of shots, fewer still can boast that the stereoscopic element added anything to the overall impact of the subject matter. Can I have that drink now?

A few years later, I would eventually acquire a 1950’s-vintage Sawyer camera (designed to make amateur View-Master slides), which would allow me to control shutter speed, film type, and depth of field. And a few years after that, my stereo shots started to be pictures first, thrill rides second. Grateful as I was for the improved flexibility, however, the Argus’ cramped frame had, indeed, taught me to be pro-active and deliberate in planning my compositions. Learning to shoot inside that cramped visual phone booth meant that, once better cameras gave me back the full frame, I had developed something of an eye for where to put things. Even in 2D, I had become more aware of how to draw the eye into a flat shot.

Today, as I have consigned 3D to an occasional project or two, the lessons learned at the hands of the cruel and fickle Argus serve me in regular photography, since I remain reluctant to trust even more advanced cameras to make artistic decisions for me. Thus, even in the current smorgasbord of optical options, I feel that, in every shot, I am still the dominant voice in the discussion.

That makes all those “almosts” worth while.

Almost.

Bartender? Another round.

Thoughts?